A quick update to Shadow vs Geforce Now;
Recently GeForce Now finally released an official version of their app, so anyone and join.
Quickly, they offer two tiers;
Free and Paid.
Free allows a player to use their service for one hour, and then after that hour they will get booted and have to sign on again, assuming they don't have to wait in a queue.
Paid allows 6 hours of playtime, with priority over free players for queue, and with an RTX card, which I believe is and RTX 2060, or equivalent. This allows for raytracing on the GPU.
GeForce now still has a limited selection of games, no Titanfall 1 or 2 or any of the battlefield games are a no go, but mostly anything from Steam and Play will work. Shadow is a Windows 10 OS so anything that a modern PC will run will work.
Both play Witcher 3 without contest of each other.
Personally, Shadow is better even though the graphics quality in game is average for the typical gamer.
GeForce Now, while having a better GPU, requires Bandwidth, which means my 250 Mpbs may cause issues at ultra settings/1080p. I would imagine a real bottleneck with 4k at Ultra.
Shadow just works, and it works well. I actually showed some friends my shadow loaded up in full screen in my MacBook over a poor internet connection. They had no idea it was streaming Windows 10 and thought it was native to my Mac... Silly, huh?
Below are benchmark result of Shadow and GeForce Now at 720p and 1080p. On my 60 Hz monitor, The gameplay is excellent at both 720p and 1080p at ultra settings for both systems. GeForce now clearly wins the FPS over Shadow, however, Shadow is a better overall experience.