You make it seem that I am alone or making some stuff up. Look it up. Shader compilations and micro-stutters is a BIG issue with Direct X 12 on PC on pretty much ~80% of all the most recent titles. Some games even have a shader compilation loading screen upon launching it to prevent this which I obviously prefer but some games do not implement this. God of War Ragnarok has major performance issues like 2 hours into it. It is widely reported it has issues later in the game. All Unreal games, which is most games these days suffer from the micro stutters and shader compilations. Just look up some guides on Digital Foundry and others on YouTube to see the issue.
I am much happier with $500 and even $700 purchase on console than I am pushing $3,000 on a gaming PC and facing these types of issues. When you are spending $500 and getting a decent experience, that is a lot easier to take than spending upwards of $3,000 and in many ways getting less of a good experience than the console variant.
It is a lot more difficult to handle. Why spend this much in the first place? Like I said, I don't care if I can achieve 300 fps in 4k ULTRA QUALITY if I face these shader compilations and micro stutters. I should not have this bad of an experience with such high end PC hardware. I will take the medium quality but fluid gameplay on consoles because they do not need to compile shaders.
Final Fantasy 7 Remake was borderline unplayable with their micro-stutters. Digital Foundry said the same yet I had already refunded and played on my base PS4 before I knew to switch it back to Direct X 11. Either way I am much happier with my PS4/PS5 than PC gaming.
This isn't just something I am experiencing or making up. I have about a dozen of subscriptions to some good and popular youtubers.