I think I have figured out the PS5 Pro. It’s an early development kit for the………Playstation 6.
Hear me out.
The real innovation with the Pro is PSSR. In the PC space, DLSS and FG are why Nvidia are ahead of AMD. However it took a few years for those two technologies to be perfected. The days of improving graphics performance by just cranking up power consumption, frequency and cores are over.
Releasing PSSR for developers and gamers now, have huge benefits. It means that when PS6 launch, there are already PS5 Pro PSSR titles that are scalable. This will ensure that we won’t have the repeat of the XSX/PS5 launch situation. They launched but then we had to wait 12-18 months for next gen updates that unlocked 60fps.
Because hundreds of games will be patched for PS5 Pro at launch, it’s clear that rolling out PSSR is a big priority for Sony. In 2026, when PS6 launch I expect the following hierarchy of performance for visually demanding titles:
PS5: 30fps
PS5 Pro: 60fps with PSSR
PS6: 120fps with PSR and more powerful hardware
I think that Sony will start asking gaming studios to also offer native 4k textures and cut scenes for PS5 titles. This means that when the PS6 is available, it will automatically download a version of the game with those textures. Essentially, this would eliminate the need to remaster games which is a hassle for developers and a disappointing for gamers to have to wait and pay a premium for.
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