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Whether you dislike the PS5 Pro or not, at least Sony are providing gamers with a choice for upgrading their experience.

I might buy a used one in a few years to play games like the Last of Us which cost £49 on PC. That's too much for linear single player titles that I will only play once. I would rather buy a used PS5 copy, play and then resell it.
 
Ads now on PS5 dashboard. Oh goody.

There will be more of it going forward to compensate for the reality that some gamers only play free-to-play titles, which doesn't pay towards R&D costs.

It reminds me of the reasons why Wallmarts bought the television brand Vizio. Through dashboard ads, Vizio generates more than $300m per year from ads!
 
There will be more of it going forward to compensate for the reality that some gamers only play free-to-play titles, which doesn't pay towards R&D costs.

It reminds me of the reasons why Wallmarts bought the television brand Vizio. Through dashboard ads, Vizio generates more than $300m per year from ads!

I guess the billions in profit made from in app purchases on free to play games, hence why mobile gaming is worth vastly more then console gaming, doesn’t pay for R&D then… all this will achieve is putting customers off buying their products, same with Windows as they have forced ads too and Xbox.
 
I guess the billions in profit made from in app purchases on free to play games, hence why mobile gaming is worth vastly more then console gaming, doesn’t pay for R&D then… all this will achieve is putting customers off buying their products, same with Windows as they have forced ads too and Xbox.
You get it.

In its first 473 days of existence, free-to-play Monopoly Go generated $3b in revenue. This is without having to deal with self-entitled keyboard warriors like ourselves, the press and refund requests from gamers who expect too much.

Meanwhile titles like Concord, Red Fall and Startfield cost $300-400b to develop and flop hard. When was the last time you read about a studio celebrating the success of a AAA title with revenue figures?

Going forward I expect to see ads in:
-Dashboards
-When you pause
-Loading screens
 
Whether you dislike the PS5 Pro or not, at least Sony are providing gamers with a choice for upgrading their experience.

I might buy a used one in a few years to play games like the Last of Us which cost £49 on PC. That's too much for linear single player titles that I will only play once. I would rather buy a used PS5 copy, play and then resell it.
Nah, I’m not giving Sony a pass on this. They are blatantly charging more for less. In the US the digital version cost $399 and the Pro model which is a slightly better version cost nearly double. I’m still not sold on the performance gains vs the asking price.

It sounds like even you has reservations about the Pro and how Sony is going about selling this thing. I paid $100 more for the PS4 Pro in the US and I came to later regret it. This time around, with lack of Sony exclusives this generation and the fact that games are still being made for the PS4 just raises more questions for the 5 Pro.
 
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Nah, I’m not giving Sony a pass on this. They are blatantly charging more for less. In the US the digital version cost $399 and the Pro model which is a slightly better version cost nearly double. I’m still not sold on the performance gains vs the asking price.

It sounds like even you has reservations about the Pro and how Sony is going about selling this thing. I paid $100 more for the PS4 Pro in the US and I came to later regret it. This time around, with lack of Sony exclusives this generation and the fact that games are still being made for the PS4 just raises more questions for the 5 Pro.
I'd assume Sony knows they aren't going to sell that many Pros and are okay with offsetting that via higher prices. The real concern should be if Sony is going to try charging 599 for the PS6 like they did the PS3.

If anything I think the PS5Pro appears to be a "year late" with rumors indicating the hardware was ready to go last year. So I would for sure expect the PS6 to come out in 2027...
 
Nah, I’m not giving Sony a pass on this. They are blatantly charging more for less. In the US the digital version cost $399 and the Pro model which is a slightly better version cost nearly double. I’m still not sold on the performance gains vs the asking price.
To make the Pro look less expensive, Sony could increase the price of the base console. They recently increased the price of the controller.
 
None of the announced Pro supported games interest me, save for the TLOU games. And I have already completed two playthroughs of each.

None of the new games coming up really interest me either, so I will be playing backlog games pretty much until GTA6 or a new Naughty Dog game comes out. I *might* buy Silent Hill 2, which will go well with all the other older-gen games I have been playing on my PS5. :D
 
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None of the announced Pro supported games interest me, save for the TLOU games. And I have already completed two playthroughs of each.

None of the new games coming up really interest me either, so I will be playing backlog games pretty much until GTA6 or a new Naughty Dog game comes out. I *might* buy Silent Hill 2, which will go well with all the other older-gen games I have been playing on my PS5. :D

Only 2 play throughs of each TLOU game?? I've played them through about 5 times! lol
Those and Ghost of Tsushima - best games ever (Im an offline campaign-only player)!

I'm also waiting for the next Naughty Dog game as well - although seems like nothing in the pipeline.
May pick up Space Marine 2 while I wait for Assassins Creed Shadows.
May even fall back to Astrobot since everyone seems to be raving about it!
 
I'd assume Sony knows they aren't going to sell that many Pros and are okay with offsetting that via higher prices. The real concern should be if Sony is going to try charging 599 for the PS6 like they did the PS3.

If anything I think the PS5Pro appears to be a "year late" with rumors indicating the hardware was ready to go last year. So I would for sure expect the PS6 to come out in 2027...
And here I will take a left turn by saying, asking $599 for a next generation console is reasonable if it doesn't require you to buy any additional accessories such as a BR disc add-on. I purchased my launch PlayStation 3 in 2006, the 60GB version and I did not blink at the price. I purchased it based on my experience with the PS2. The problem Sony encountered with gamers was the lack of games vs the X360 and Microsoft already had taken the lead with their XBOX Online store. They also got too cute with their Cell Processor which caused them to fall further behind with developers.

Sony also began to BS gamers by telling them that the PS3 controller was SO last gen, that motion controller was the next-gen thing. Meanwhile it was later discovered that Sony did not want to pay for the license fee for the company's rumble tech. Later on they sold us the importance of the PS3 DualShock controller.

In today's inflation, selling a next generation console for $100 more is reasonable for me. The prices of iPhones, Pixel and Galaxy phones continue to trend higher. But what really needs to happen is for Sony to begin focusing on what made the PlayStation brand great, and that's first party games. We can see they still can produce great new IP's, Astro Bots is an example.

Instead they lost their vision and decided to go in the monetization business by purchasing Bungie and went further by considering FTP games. People will pay top dollar, pounds, euros etc if they feel the return on their entertainment investment will be worth it.

Look at none other than Nintendo. They rarely if ever discount their games or hardware and their hardware is usually ancient when you consider it against the competition. But people will gladly pay Nintendo because of their games and because of their reputation. Sony needs to get their focus back. Microsoft's focus is on Game Pass and selling you their attached hardware that subsidizes that. What made Sony great was it's game IP's and for the most part reliable hardware.
 
To make the Pro look less expensive, Sony could increase the price of the base console. They recently increased the price of the controller.
True and that's inflation but I would save that for the PS6 because as Sony said in February of this year that we are entering the end life cycle, of the PS5. Bump the price of the PlayStation 6 to $599 and a $799 PS6 Pro might not look as bad. Again, it all depends on the performance gains of that mid-cycle console.
 
I would not have expected it sell out because of:
-No launch titles that squeeze max performance out of it.
-Price during a time of growing economic hardship
-Most prospective active customers already have a PS5

However, it's good that the console is out now so that availability can ramp up gradually and users can give feedback on PSSR in the real world.

The feedback will be useful towards optimising PSSR for GTA6 which it should be able to run at 60fps which I don't think the base ps5 and series x will be able to unless rockstar agree to a potato grade visuals and resolution.
 
Only 2 play throughs of each TLOU game?? I've played them through about 5 times! lol
Those and Ghost of Tsushima - best games ever (Im an offline campaign-only player)!

I'm also waiting for the next Naughty Dog game as well - although seems like nothing in the pipeline.
May pick up Space Marine 2 while I wait for Assassins Creed Shadows.
May even fall back to Astrobot since everyone seems to be raving about it!

With the gaming time I can squeeze in between work and family, one playthrough takes me about 3-4 months. :D

I have only played the PS3 and PS4 version of TLOU1, so I will eventually do another round with the remake. But definitely not until sometime next year. I'm in the middle of my second Uncharted 4 playthrough, still need to finish Elden Ring (also about halfway through), and am planning to play RDR2 and Dead Space remake next, possibly Silent Hill 2. The Pro currently offers no benefit on any of these games.
 
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I think I have figured out the PS5 Pro. It’s an early development kit for the………Playstation 6. :p

Hear me out.

The real innovation with the Pro is PSSR. In the PC space, DLSS and FG are why Nvidia are ahead of AMD. However it took a few years for those two technologies to be perfected. The days of improving graphics performance by just cranking up power consumption, frequency and cores are over.

Releasing PSSR for developers and gamers now, have huge benefits. It means that when PS6 launch, there are already PS5 Pro PSSR titles that are scalable. This will ensure that we won’t have the repeat of the XSX/PS5 launch situation. They launched but then we had to wait 12-18 months for next gen updates that unlocked 60fps.

Because hundreds of games will be patched for PS5 Pro at launch, it’s clear that rolling out PSSR is a big priority for Sony. In 2026, when PS6 launch I expect the following hierarchy of performance for visually demanding titles:

PS5: 30fps
PS5 Pro: 60fps with PSSR
PS6: 120fps with PSR and more powerful hardware

I think that Sony will start asking gaming studios to also offer native 4k textures and cut scenes for PS5 titles. This means that when the PS6 is available, it will automatically download a version of the game with those textures. Essentially, this would eliminate the need to remaster games which is a hassle for developers and a disappointing for gamers to have to wait and pay a premium for.


IMG_8377.jpeg
 
I think I have figured out the PS5 Pro. It’s an early development kit for the………Playstation 6. :p

Hear me out.

The real innovation with the Pro is PSSR. In the PC space, DLSS and FG are why Nvidia are ahead of AMD. However it took a few years for those two technologies to be perfected. The days of improving graphics performance by just cranking up power consumption, frequency and cores are over.

Releasing PSSR for developers and gamers now, have huge benefits. It means that when PS6 launch, there are already PS5 Pro PSSR titles that are scalable. This will ensure that we won’t have the repeat of the XSX/PS5 launch situation. They launched but then we had to wait 12-18 months for next gen updates that unlocked 60fps.

Because hundreds of games will be patched for PS5 Pro at launch, it’s clear that rolling out PSSR is a big priority for Sony. In 2026, when PS6 launch I expect the following hierarchy of performance for visually demanding titles:

PS5: 30fps
PS5 Pro: 60fps with PSSR
PS6: 120fps with PSR and more powerful hardware

I think that Sony will start asking gaming studios to also offer native 4k textures and cut scenes for PS5 titles. This means that when the PS6 is available, it will automatically download a version of the game with those textures. Essentially, this would eliminate the need to remaster games which is a hassle for developers and a disappointing for gamers to have to wait and pay a premium for.


View attachment 2431037

That's a cool console design in that image! Especially compared to the hot mess that is the PS5. :D
 
All I figured out is that Sony wants to squeeze everyone for more money with no real added benefit.
 
I think that Sony will start asking gaming studios to also offer native 4k textures and cut scenes for PS5 titles. This means that when the PS6 is available, it will automatically download a version of the game with those textures. Essentially, this would eliminate the need to remaster games which is a hassle for developers and a disappointing for gamers to have to wait and pay a premium for.
This sounds like what Microsoft envisioned with Smart Delivery allowing them to span last generation and this one.
 
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This sounds like what Microsoft envisioned with Smart Delivery allowing them to span last generation and this one.
Yes.

There is now a PSN store for PC and more PS exclusives will come to PC. This requires 4k textures which could also be used for the PS6.

Building a scalable platforms and architecture takes time, and using the PS5 Pro as a bridge for it, derisks the PS6 launch.
 
This is why I will pass on the PS5P and wait for the PS6.

Amazing. I had not even read this article before writing my previous two posts. But it highlights what I've said, the PS5 Pro is a public dev kit for the PS6 Pro and PSSR. The latter is a new technology that can't be perfect from day one but needs to be rolled out and iterated on by real users.
 
Because hundreds of games will be patched for PS5 Pro at launch, it’s clear that rolling out PSSR is a big priority for Sony. In 2026, when PS6 launch I expect the following hierarchy of performance for visually demanding titles:

2026 sounds awfully hard to believe. Where's that coming from?

Keep in mind this is a console generation with the by far longest development times so far and a big fat delay on top of that due to the pandemic. Many studios that may have started development when the dev first kits shipped would only be able to release one title in that timeframe that isn't cross-gen or a remaster, some might miss the entire window.

As opposed to being able to release two or three times per generation like in the PS4 years.
 
no way the ps6 comes out one year after the ps5 pro lol

good luck hoping for that. in the mean time i will spend a few years enjoying my ps5 pro. Good $400 spent (Selling original ps5 fat for $300)
 
2026 sounds awfully hard to believe. Where's that coming from?

Keep in mind this is a console generation with the by far longest development times so far and a big fat delay on top of that due to the pandemic. Many studios that may have started development when the dev first kits shipped would only be able to release one title in that timeframe that isn't cross-gen or a remaster, some might miss the entire window.

As opposed to being able to release two or three times per generation like in the PS4 years.
2026-2027 is the year that I have seen floating around. I expect the PS5 in 2027-2028 with a possibility that the PS5 Pro will remain in production as lower priced console in parallel. At launch, the Series S looked dumb but the console has been vindicated. For players of free-to-play FPS titles or NBA/FiFa, it's fine.

Gaming development for AAA takes 5-7 years regardless of the pandemic. Dev kits used to fantastic, however software development has become so complex and bloated that the best way to develop is on top of software and hardware that's already been live and bug fixed.

Or else, developing a game whilst the console, its AI features and OS is like driving a train whilst it and the track are being built at the same time. CDPR learned the hard way! :eek:

For gaming, software and developer eco-system/tools are becoming more important than evolving consoles purely by adding more power hungry components.

Releasing PSSR 2-3 years before PS6, gives developers a huge head start and the benefit of developing for a tech that's live, stable, tested comprehensively in public and is not subject to change or getting scrapped. I think PSSR looks great and borderline embarrass AMD's FSR2 which is waaaaay behind DLSS.
 
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