Start of game
[X] Day slight advantage to the villagers
[] Night
[] Day with immunity instead of lynching
Hunters
[] 2 equal non-specific hunters
[] completely specific vamp hunter and wolf hunter
[] non specific guarding power and specific personal powers (vamp and WW)
[X] split guards and 2 specific hunters in 4 different characters keeps same total powers as before, but involves 4 people instead of 2
extension of hunters’ guarding protection:
[X] extends to day makes kamikaze and infection not infallible
[] only night
hunter’s tracking ability
[] hunter can scan for their prey at night
[X] hunter does not scan for their prey at night maybe later
what guarding protects from:
[] only night attacks
[] night attacks and kamikaze wolfe
[] night attacks, kamikaze, infection
[X] all sort of attacks (night, kamikaze, infection, instakill) it fits the guarding duties, also forces ww to think about infection and kamikaze killing
what hunter immunity covers:
[] only one attack to kill
[X] one attack to kill OR infection attempt so in principle the hunter can be turned or killed too
[] one attack to kill AND one infection attempt
[] one attack to kill AND any infection attempt
Sorcerer
[X] Resurrection revives to exact status of death strategically more fun
[] Resurrection revives but makes a simple villager
WW infection
[X] One attempt at infection (if it fails it is lost) better think about it well
[] One successful infection (if it fails it can be used again)
after WW infection
[X] infected maintains his/her specials strategically more fun
[] infected is a normal WW with no specials
WW immunity
[X] Cannot be killed by vampires keep status quo, for now
[] Can be killed by vampires
Vampires
[] One vamp + one goth (with accellerated activation)
[] One vamp + two goths (only first gets activated)
[] One vamp + two goths (both get activated)
[X] Three vamps (only two gets activated, third is on side of villagers and maintains scanning for vamp and immunity to WW if present) almost assures vamps play, but it still only two of them, this is counterbalanced by the rogue vampire playing for the villagers
Vampire immunity
[X] Cannot be killed by WW keep status quo, for now
[] Can be killed by WW
secret society (neighborhood watch)
[] 3 villagers can PM each other (and thus know they are not monsters)
[X] No villagers can PM each other keep status quo, for now
seer
[X] One seer should be a unique power
[] Two seers