As I stated in the OP, the game will begin on Saturday.
Do you know when the simple game is going to start? I think it's going to end today, they are just waiting for chrmjenkins to login and post the results.
It has to end first.
It has to end first.
The majority is reached, so even if two of us change our votes, the game's already been called. I assume he'll start it next time he logs in.
Correct. Once the majority is reached, the game is over. You can’t go back and change votes. So, you’re dead, and now Chris just has to write the final story.
does the protegee knows? I think he shouldn't.
thoughts?
As the rules were written before, it made more sense that the hunters can protect only against their respective attacks. I would be fine to changing it back if the consensus is that the hunters are underpowered... but the writing of the rules should reflect this clearly.we should use these few game-less days to consolidate the rules so we can start immediately as soon as ravenvii is back.
there are a few things outstanding, let's start with
1. hunters.
there are different interpretations on what they can and cannot do.
they have two sets of powers:
a. guarding duties.
who they protect against. the way they were played so far is that both protect against WW night attacks (and similarly against vamp attacks should they occur). i think it should stay that way: to have their guarding duties limited to their class would significantly reduce the villagers' streght and eliminate the hunters' ability to coordinate actions to protect one character. it would also make the vamp hunter almost meaningless until the vamps are activated.
Insta-kill isn't inherently evil though... it could just be a mistake in judgment (re: Rodimus Prime last game). I don't think hunter protection should extend to protecting against another hunter's instant-kill. I think you lose some key strategery here if you change the protection to extend to hunter's instant-kill... leave it the way it is IMO.what they protect against. in my view it should be all 'evil'. the protegee is guarded against any attack: regular attacks, infection, kamikaze attack, insta-kill.
Thank you Ravenvii for making this more clear in the rules post.how long the protection lasts. the consensus seems reached that it goes from when the mark is chosen to when the next mark is chosen. that is night and full next day.
Read above.b. personal powers
one shot insta-kill. effective on everyone except the 'other' creature, that is: WW-hunter cannot kill vamps, and vice versa. if one hunter happens to shoot someone under protection from the other hunter, what happens? I say, the guarding prevents the killing, and the hunter wasted his one shot.
One change to what you posted... if the infection has been attempted and fails, the infection ability is now gone. Therefore there would not be another opportunity to infect the Hunter on the second attack because there is no infection ability left. I agree though that attempting to infect the Hunter should strip the Hunter's one-time attack immunity away.immunity against attacks. each hunter has a single immunity against an attack by their designated nemesis. does the immunity extend to infection attack? I say yes, but that 'uses' the immunity, and now the hunter can be infected or killed if attacked again.
I would be fine with returning the Hunter's ability to protect from either of the two attacks, but just would like whatever the rule is to be clearly stated.there is also the proposal of just having two identical hunter, without any distinction in they powers.
i would be ok with this two, but think the two separate hunters, as defined above, are more fun.
Everyone in the game is informed to the same degree... but the perspectives are different. Ravenvii usually posts something about "The villagers awake to the scene of a horrific battle that must have been waged through the night, yet no bodies can be found. No villager has died during the night."one more thing that i would like to be clarified on, is what the hunter is notified regarding the effects of his actions: does he know (via PM) that the protection was put to a test (and was effective)? i think he should. on that note, does the protegee knows? I think he shouldn't.
thoughts?
When I was successfully protected from WW attack by the hunters last game I had no knowledge of it until the game was over and ravenvii posted the daily/nightly activities.
To clarify, part of my reasoning for dropping the hunter designations is I don't like the idea of not being able to protect against both WW/Vamp attack or the idea of the insta-kill being restricted to their designated nemesis. If we keep these separate distinctions then the vampire hunter is useless unless the vamps are activated.
The only other twist I could offer if you want to keep the designations separate is to allow the vampire hunter the ability to scan like the vampire/goth have. Then if and when he finds one of them he can use his insta-kill to prevent the vamps from becoming active.
This is just an early idea, but I prefer the other option of just having two identical hunters.
Saw mscriv's post just after I posted...
I wouldn't be opposed to having two identical Hunter's as long as their roles and abilities are clearly defined.
As is, chances are the Villagers will have only one Hunter able to protect them for the first few rounds maybe, until the Vampire/Goth are activated. Although I am glad that their roles were written more clearly, I do think the Hunter's collectively (but the Vampire Hunter especially) are underpowered unless the Vamp/Goth actually get activated.
What about this idea?
We start with two identical Hunters. Once the Vampire/Goth are activated (Ravenvii has usually posted the start of this), he could also post something along the lines of "To combat this new Evil, the Hunters have decided to divide their responsibilities in order to conquer the two fronts on the Villagers lives." He would then randomly assign the Hunters their roles as either the Vamp or WW Hunter. If for some reason one of the Hunters has been killed by this point, Ravenvii could give the remaining Hunter the option of which role he/she would like.
That would allow two full Hunters in the beginning, and then later two specialized Hunters that function as is written now in the rules post. Could be a compromise.
EDIT: I don't like the idea of giving the Hunters a scan ability... that's too many Seers in the game IMO.
There's an infectious wolf, but do the villagers have that option also? eg: A Doctor villager has one shot at converting a wolf (or suspected wolf) into a villager? I haven't read the posts carefully, so excuse my question if it's already been covered.
There's an infectious wolf, but do the villagers have that option also? eg: A Doctor villager has one shot at converting a wolf (or suspected wolf) into a villager? I haven't read the posts carefully, so excuse my question if it's already been covered.
the major problem with the healer, is that the cured WW now knows all the WWs and they would be outed immediately.
They would become a double agent!![]()
the major problem with the healer, is that the cured WW now knows all the WWs and they would be outed immediately.