I'm still against the Hunter protecting against infection and I am very against the idea of a Shaman or Villager Doctor.
Dont make me play the n00b card.![]()
But it's the only card you've got and we want you to play.
Don’t make me play the n00b card.![]()
-good idea-
don't like the idea of starting at night. gives an additional advantage to the wolves without really adding anything in terms of knowledge. the next day's lynching is equally random as there isn't any time to gather infos (except for the seer).
don't like the idea of starting at night. gives an additional advantage to the wolves without really adding anything in terms of knowledge. the next day's lynching is equally random as there isn't any time to gather infos (except for the seer).
I agree with this. So, the WWs pick a non-threat (what I would do). The villagers gain no knowledge and are already behind.
My apologies to chrmjenkins if you already put this idea out there. I know how you are about plagiarism.Keep in mind I only follow the complex threads so if it as in a simple thread then I wouldn't have seen it.
I only cautioned you because of the backlash my suggestion met both in suggesting its return in the complex game and suggesting its use in the simple game.
Hence, the village wide immunity vote that will spark discussion and could reveal some clues. If the wolves want to take out a certain player in the beginning they will obviously want to steer the votes away from this player. Likewise, the village can choose to protect someone right off the bat that they think will be a valuable player. With one known protection out there the first night then the chances of possibly thwarting the wolves attack goes up slightly.
If we wanted, this first protect could be a blind vote (PM to ravenvii) with say two nominations considered. That would make it more complicated, but it's another option.
there is also the option of voting "no lynching" (different from non voting). if this options wins majority, no one is lynched (or at least it was always an option in mafia)
Ok, but wouldn't voting for "no lynching" be the exact same thing I'm suggesting? The first person out of the game is due to the WW's and not a villager vote. These two options sound like the same thing to me, but I still think the immunity vote would spark more discussion as people would be asked to give a reason for their vote to protect someone.
Granted the beginning will always be limited in the amount of information available, but anything that sparks conversation is a plus in my book.
i don't think it would spark too much useful conversation.
i was just proposing the no-lynching as an option if enough people feel the need to stall for one (or more) day.
personally i would never vote no-lynching, i would actually consider very suspiciously anyone who would push for a pass from lynching, as it is a move that always favors the bad guys
Not necessarily in the beginning, where the odds favor the villagers randomly lynching one of their own, particularly where a werewolf can influence a random vote in the beginning with his/her own seemingly innocuous post.
Not necessarily in the beginning, where the odds favor the villagers randomly lynching one of their own, particularly where a werewolf can influence a random vote in the beginning with his/her own seemingly innocuous post.
didn't we already have this conversation before (with someone)?
while it's true that the odds of killing a villager are higher than those of killing a baddie (but not just at the beginning, pretty much throughout the whole game), when they lynch at least they have a chance of getting the baddies.
when they don't, that chance drops to exactly zero, and some chance is always better than no chance
in the meanwhile, the baddies get an additional shot (almost a certainty) at killing a villager the next night. plus at the beginning you are increasing the chances to activate the vamps before anything starts to happen.
Which is why it wouldn't make sense for it to happen multiple nights in a row. The peril of a no vote is easily viewed when you consider a late in the game situation where numbers are crucial. Having some mechanism on the first vote only wouldn't necessarily be a leg up for the WWs and/or vamps.
it would be like starting at night: you give the WW the advantage of getting rid of one of the villagers first. A small advantage, but an advantage nonetheless.
i think it would be fine if we think the villagers are overpowered and we need to balance in the direction of the wolves
Think of it this way: it depends how much you value the interpretation of who the wolves killed the previous night.
If you think that choice inherently has value to the villagers, it makes sense to start at night. Otherwise, you're likely giving the wolves 2 villager deaths in a row, only 1 of which you can infer anything from based on their behavior. The only thing that balances this is if you think who people vote for is just as important as who is eaten early on.
i disagree with this.
the value for the villager of starting at day is two-fold:
1) it gives them a chance to randomly kill a wolf/vampire
2) it set a first example of voting pattern
the concept that lynching more likely kills a villager is a strategic non-starter, as that is almost always the case.
Villagers will always have to sacrifice a certain number of their own if they want to succeed, that is how they can win the game.
As i said, starting at night gives a slight advantage to the wolves/vamps; starting at day gives a slight advantage to the villagers. Any situation that prevents a death at night favors the villagers, any skipped lynching favors the wolves/vamps.
You've supplied no heuristic for why a skipped lynching always favors the wolves or vamps. The fact that lynching the first day usually kills a villager is strategically relevant. As I said, it depends which you think it more strategically relevant: the voting record or the werewolf victim history. Unless you can define a clear basis as to why the former is much more important than the latter, I don't buy any tautology that asserts a no-lynch always favors the bad guys.