Here's what I think.Start of game
[x] Day
[] Night
[] Day with immunity instead of lynching
Hunters
[x] 2 equal non-specific hunters It has been this way and is hard enough as. It is to protect the right person.
[] completely specific vamp hunter and wolf hunter
[] non specific guarding power and specific personal powers (vamp and WW)
[] split guards and 2 specific hunters in 4 different characters
extension of hunters guarding protection:
[] extends to day
[x] only night
hunters tracking ability
[] hunter can scan for their prey at night
[] hunter does not scan for their prey at night
What?
what guarding protects from:
[] only night attacks
[] night attacks and kamikaze wolfe
[x] night attacks, kamikaze, infection
[] all sort of attacks (night, kamikaze, infection, instakill)
what hunter immunity covers:
[] only one attack to kill
[x] one attack to kill OR infection attempt
[] one attack to kill AND one infection attempt
[] one attack to kill AND any infection attempt
Sorcerer
[x] Resurrection revives to exact status of death
[] Resurrection revives but makes a simple villager
WW infection
[] One attempt at infection (if it fails it is lost)
[x] One successful infection (if it fails it can be used again)
after WW infection
[x] infected maintains his/her specials
[] infected is a normal WW with no specials
WW immunity
[x] Cannot be killed by vampires
[] Can be killed by vampires
Vampires
[] One vamp + one goth (with accellerated activation)
[x] One vamp + two goths (only first gets activated)
[] One vamp + two goths (both get activated)
[] Three vamps (only two gets activated, third is on side of villagers and maintains scanning for vamp and immunity to WW if present)
Vampire immunity
[x] Cannot be killed by WW
[] Can be killed by WW
secret society (neighborhood watch)
[] 3 villagers can PM each other (and thus know they are not monsters)
[x] No villagers can PM each other
i think i put everything, but we can add options