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I don’t see the compelling use case for this besides watching movies. Hope I‘m wrong.


I’m a town planner, and can imagine a use case whereby a Council might don these during a site visit, to visualise how a proposal would look. Steve’s presentation for Apple Park might look different in the future. I am sure he would be excited by the possibilities.
 
So $3500 for 256GB of storage. I wonder how far that will get you from a storage standpoint with it.

Knowing Apple and their expensive prices for storage, 512GB will be $4000 and 1TB (if offered) will be $4500. That's a really tough pill to swallow.
 
While this is true, movies also almost never show people watching movies or TV, because, well, it's boring as heck to watch other people just sit and watch.
True, although "Mystery Science Theater 3000" is a very notable exception. 😊
 
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As a society, we are doomed.

DALL·E 2024-01-09 10.57.58 - A cartoon depicting an emotionless family sitting in a lounge, al...png

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I think they should go all-in on showing us the office of the future: a circle of workers in ergonomic chairs, digital eyes blinking into a void in the center of them, with Uber Eats folk shoveling lunches and snacks into their mouths.

The future is so close I can smell it!
Why go into an office? Save the time and energy wasted with commuting.
 
Why does this product make so many people angry and unhappy?

The concerns surrounding the impact of products like AR headsets on society are multifaceted and resonate deeply with many. My reluctance towards a virtual reality-dominated future stems from observing the growing disconnection in society, exacerbated by our reliance on technology. For instance, a recent personal experience highlighted this issue vividly: I entered my living room with my 6-year-old son, who had just built an incredible Lego set, only to find our family members engrossed in their iPhones. Despite sharing our accomplishment, it went largely unnoticed, with only my brother-in-law acknowledging it.

This scenario is not isolated. It exemplifies a broader trend where both children and adults become increasingly absorbed in the digital world, often at the expense of real-life interactions and experiences. The prevalence of social media contributes significantly to this issue. It's common to see people prioritizing recording events over participating in them or losing hours to endless scrolling through content from influencers, which offers little substantial value.

This shift in societal behavior can be likened to a gradual intellectual regression, reminiscent of the satirical yet eerily prophetic film "Idiocracy." The introduction of AR headsets could potentially exacerbate this trend, pushing us towards a dystopian society where our connection to reality and meaningful human interactions is further diminished. The prospect of living in a world where we are perpetually tethered to such devices, losing touch with the tangible and authentic aspects of life, is both disheartening and alarming. It raises critical questions about the direction in which our society is heading and the long-term implications of our growing dependence on advanced technology.
 

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The concerns surrounding the impact of products like AR headsets on society are multifaceted and resonate deeply with many. My reluctance towards a virtual reality-dominated future stems from observing the growing disconnection in society, exacerbated by our reliance on technology. For instance, a recent personal experience highlighted this issue vividly: I entered my living room with my 6-year-old son, who had just built an incredible Lego set, only to find our family members engrossed in their iPhones. Despite sharing our accomplishment, it went largely unnoticed, with only my brother-in-law acknowledging it.

This scenario is not isolated. It exemplifies a broader trend where both children and adults become increasingly absorbed in the digital world, often at the expense of real-life interactions and experiences. The prevalence of social media contributes significantly to this issue. It's common to see people prioritizing recording events over participating in them or losing hours to endless scrolling through content from influencers, which offers little substantial value.

This shift in societal behavior can be likened to a gradual intellectual regression, reminiscent of the satirical yet eerily prophetic film "Idiocracy." The introduction of AR headsets could potentially exacerbate this trend, pushing us towards a dystopian society where our connection to reality and meaningful human interactions is further diminished. The prospect of living in a world where we are perpetually tethered to such devices, losing touch with the tangible and authentic aspects of life, is both disheartening and alarming. It raises critical questions about the direction in which our society is heading and the long-term implications of our growing dependence on advanced technology.
I agree with everything you have said, however there is also an argument that you can more personal relationships, or even a more 'real' relationship with someone across the other side of the globe. When something becomes 3 dimensional, it becomes more real. And those reactions are more real. I believe Vision Pro is aiming for this rather than just 'gaming' goggles.
 
I entered my living room with my 6-year-old son, who had just built an incredible Lego set, only to find our family members engrossed in their iPhones. Despite sharing our accomplishment, it went largely unnoticed, with only my brother-in-law acknowledging it.

This scenario is not isolated. It exemplifies a broader trend where both children and adults become increasingly absorbed in the digital world, often at the expense of real-life interactions and experiences.
And I collaborated with several others in a multiplayer VR voxel-based sculpting app to make a huge scene filled with details (the video only shows a small fraction). It's a bit crude, and the walkthrough doesn't give enough time for the detail to fully load in but its a bunch more fun than the AI crap you are posting here.

You can talk to others with spatialized sound, and see their head and hands. You can scale yourself so you are a different size than other people. You can climb and jump and use a hang glider to explore the scene. I'd love to see what a bunch of imaginative kids could create.
 
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$3500... I'm really worried this thing is gonna get Chromecasted.

One of these "also decent" headsets that's 70% as nice and 70% cheaper might eat its lunch before Apple can get the price out of the stratosphere.

To this day, my wife has never seen the value of an Apple Watch, but she's a huge iPhone/iPad/iMac user. This could be that, but even more so.
Has the Chromecast really taken such a big bite out of the apple tv's market share? I personally can't get myself to get one, in part because an Apple TV isn't really that much more expensive, and it has the hardware to ensure a smooth experience.

Like the two don't even seem to be competing in the same market. It's generally understood that you get an Apple TV if you are willing to pay a premium for a better user experience, and it seems like this would be the case for the Vision Pro as well. The people wanting a cheaper $500 VR headset are not the same people who would seriously be considering dropping $4k on the Vision Pro anyways.

Let the cheap headset providers cannibalise their own profits as they race to the bottom. We have seen this play out with android handsets more times than I care to remember. Meanwhile, Apple remains flush with cash because they are like the only company actually making any money off their products and this allows them to set an implementation timeline that the competition just can't hope to match.
 
Someone at the ad agency obviously concerned about the devolution of the human race that this device is about to accelerate...
 
Imagine having crappy depressing weather outside, which is bad for your mental health so you open something like a virtual „Calm“ app and it makes you feel like you are in Hawaii right now (or any place in the world to choose from). That would be amazing.
Just an app that detects windows and inserts sunny weather outside, and that adds the corresponding (sun)lighting in the room. But I'm pretty sure that it's beyond today's technical capabilities to make that seamless in realtime.

With the headset weighing a pound it would also still be kind of depressing.
 
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I’m a town planner, and can imagine a use case whereby a Council might don these during a site visit, to visualise how a proposal would look. Steve’s presentation for Apple Park might look different in the future. I am sure he would be excited by the possibilities.
Yeah, but that'd be more a "loan for the occasion" type of product, like safety helmets are today when visiting a construction site.
 
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This ad appears 1) misleading, 2) unimaginative and 3) sad. Sad because it ends with that single, lonely woman in an IKEA showroom putting it on and doing nothing but looking at a menu.

Lame.
She's not lonely, she's relieved not being around men would judge her negatively for being single.
 
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Seriously though... We really need to find a way to stop people looking at screens so much.

The iPhone and the internet in general has done immense damage to how young people interact with each other.

Luckily this thing is so ridiculous I think it will remain a niche product for quite a while.
 
like the intro part, but when she puts the glasses is a bit meh, only Apple purists will understand those random icons floating around.
Are you suggesting that no one can use any mobile phone or computer the first time they sit down with one because they haven't seen the icons before? These are icons which have labels below them.
 
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