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As I've stated, it can be any yes/no question. The priest can ask, "Is chrmjenkins a wolf?" or "Does the name of the wolf start with a C?" or as you said, "Are there any evil players in the top 1/3 of the roster list?"

It can be any question at all. It is only if the question cannot be answered in a yes/no manner ("Who among the ritual participants likes to kill at night?") the priest dies.

So if the priest says "DUDES, I've got a better question! I abort the ritual!" there's nothing too suspicious about that. He can't change the question in the middle of a ritual, he has to re-start.

Which is why it behooves the priest to out himself and work with the villagers to form a question rather than just blurting it. Then he'll have less incentive to change it and can gain trust more easily. If he outs himself early, we have the fortunate situation of not worrying about infection, since that can't happen until day 4.

that's entirely up to the wording of the question
e.g. "Is any of chrmjenkins, don't panic, jav6454 or abijnk one of the bad guys"?

I don't like that question because I don't know how much identifying a goth is worth the priest's question (at least early on). You guys got me on day 2 and a lot of good it did you ;)
 
You said if the priest asks a non yes or no question that he/she dies. Does that mean he/she can sacrifice himself/herself on purpose to get any question answered or will only yes or no questions be answered and all others ignored?

Sorry if this has already been covered and I missed it.
 
You said if the priest asks a non yes or no question that he/she dies. Does that mean he/she can sacrifice himself/herself on purpose to get any question answered or will only yes or no questions be answered and all others ignored?

Sorry if this has already been covered and I missed it.

Good point. It's not clear why the penalty exists if the question will be ignored anyway. It's like a punishment for not understanding the rules :D
 
I don't like that question because I don't know how much identifying a goth is worth the priest's question (at least early on). You guys got me on day 2 and a lot of good it did you ;)

it was just an example on how you limit the pool of people you are enquiring about. you can word it to include the vamp and not the goth if you prefer.

but getting a goth early greatly reduces the chances of the vamp to be activated early, with the additional deaths that follow.
your early demise in the other game prevented the vamps to be active until the very end and they actually didn't add any extra body to the dead list. (not that this prevented me and all the other villagers to end up dead anyways :) )
 
it was just an example on how you limit the pool of people you are enquiring about. you can word it to include the vamp and not the goth if you prefer.

but getting a goth early greatly reduces the chances of the vamp to be activated early, with the additional deaths that follow.
your early demise in the other game prevented the vamps to be active until the very end and they actually didn't add any extra body to the dead list. (not that this prevented me and all the other villagers to end up dead anyways :) )

It halves it. But that hasn't been the villagers' problem. They were unsuccessful in getting any werewolves last game because they are getting better at subtly redirecting votes. Doesn't make much sense to celebrate banishing a potential threat whilst one's leg is being salted and seasoned by very active wolves.
 
It halves it. But that hasn't been the villagers' problem. They were unsuccessful in getting any werewolves last game because they are getting better at subtly redirecting votes. Doesn't make much sense to celebrate banishing a potential threat whilst one's leg is being salted and seasoned by very active wolves.

i agree, but as soon as the vamps get activated, they are equally dangerous as the wolves, and possibly more considering the vamp lord will know who some of the special are. plus the likelyhood of them to get activated early is higher this game due to the increased psychic ability of the vamp lord.

kind of beside the point, but i actually think the most useful answer to my example question would be 'no'
 
i agree, but as soon as the vamps get activated, they are equally dangerous as the wolves, and possibly more considering the vamp lord will know who some of the special are. plus the likelyhood of them to get activated early is higher this game due to the increased psychic ability of the vamp lord.

kind of beside the point, but i actually think the most useful answer to my example question would be actually 'no'

Good point, I forgot the vamp got updated.
 
iBookG4user, quit it - I know you're the sorcerer but there's no need to play with appleguy123 like that!

;) :D

On a serious note, -aggie- please clarify if you want in or not, thanks!
 
Do remember that you can send in the PMs before a lynching actually takes place.

Feel it's too short still? Let me know, I'll be happy to change it to 24 hours.

It's just difficult to carry on any sort of discussion when players are in different time zones and or on different schedules. You may get one reply and then have to decide. The decision can be altered by who gets lynched so there's only so much forward planning that can go on, especially when there's trouble communicating due to time zones. I figured 24 wasn't too long and easier to keep track of. If 18 is as far as it will go it's still an improvement on 12. :)
 
You know what, count me out. I'm fed up with all the rule changes. Especially now that I understand that the seer role has even changed. Quit screwing with a good thing. If it ain't broke, don't fix it.
 
i think it's a very nice tweak.
it's almost exactly the same, but it leaves a little bit of space for some thinking by the seer.
and it gives a bit more relevance to the psychic without being fully redundant.
 
You know what, count me out. I'm fed up with all the rule changes. Especially now that I understand that the seer role has even changed. Quit screwing with a good thing. If it ain't broke, don't fix it.

I'm starting to think same wise. The Seer was never broken.

It's a game; there's many ways to approach it. I could've limited the Seer from the beginning and you wouldn't think any different.

The fact is, I modified the Seer so I can create the Mystic. My goal is to give a higher percentage of players roles, since one of the negatives of the previous games is that a majority of the players don't have roles, and it can get a bit boring.

I've also always wanted to make the undertaker more pivotal to the game. Creating the Seer and Mystic makes the Undertaker more powerful in the game.

And with the Seer and Mystic, the village now gets two scans per night for information. The mystic might only get "good and evil", but isn't that enough? Evil = lynchin' time!

The Seer on the other hand, gets more vague information, but still vital. "Ability to protect, as well as instantly kill a player" obviously means a hunter. "Ability to kill" means either a werewolf or an activated vampire. LYNCH 'EM! "Ability to kill and to kill any player during a lynching" obviously means the kamikaze werewolf. And so on.

Get it? It's a slight limitation on the Seer role. I think it makes it more fun, forcing the Seer to think a bit about what the scan reveals, instead of simply giving the answer straight.
 
My goal is to give a higher percentage of players roles, since one of the negatives of the previous games is that a majority of the players don't have roles, and it can get a bit boring.

You can assign one player to be Awesome, and it's his job to get everybody psyched to vote. :D
 
I'll stick to this game, however, can we please change the "jav6454 rule (by the way of -aggie-)" to "jav6454 rule (which -aggie- can't seem to follow"?? :D

What saves the game to me is the fact that the Brotherhood can be slaughtered in one night.
 
Instead of killing the secret society if they infect a werewolf, maybe they should become werewolves, or just villagers who try to confuse the others into killing themselves off.

Nah, the reason I made it so harsh was because I agree with the discussion previously that the secret society is too large at 5 potential players. So instead of simply making it 2, with the potential to recruit one more, I decided to make it interesting. Basically, it begins with 3, and they *could* recruit two more, but there is a strong incentive not to.

Let's see how that works out.
 
Nah, the reason I made it so harsh was because I agree with the discussion previously that the secret society is too large at 5 potential players. So instead of simply making it 2, with the potential to recruit one more, I decided to make it interesting. Basically, it begins with 3, and they *could* recruit two more, but there is a strong incentive not to.

Let's see how that works out.

Up to 4 innocent villagers dying in a single night is quite a game changing event. Even after only a few days, that tilts the game rather significantly.
Actually more than 4. The werewolf still gets to kill so 5, and the the vampire may be activated, so 6. That's almost half the village during one night.
 
Up to 4 innocent villagers dying in a single night is quite a game changing event. Even after only a few days, that tilts the game rather significantly.
Actually more than 4. The werewolf still gets to kill so 5, and the the vampire may be activated, so 6. That's almost half the village during one night.

Harsh. :)

And actually, 5. The society slaughter takes place of the wolves' night kill.
 
iBookG4user, quit it - I know you're the sorcerer but there's no need to play with appleguy123 like that!

;) :D

On a serious note, -aggie- please clarify if you want in or not, thanks!

I’m in, I guess.


I agree with Abbie on all the rules changes.


I'll stick to this game, however, can we please change the "jav6454 rule (by the way of -aggie-)" to "jav6454 rule (which -aggie- can't seem to follow"?? :D

What saves the game to me is the fact that the Brotherhood can be slaughtered in one night.

I think the only reason I posted after was because you guys keep discussing rules changes. If I don’t get in my two cents, I find out later you’ve changed the rules for the next game.
 
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